Author Archives: ImmortalBlue

So lots of things going forward then…

Ok, so you’ve had a load of stuff, and the last thing was you squishing a very long standing bug. Yeah, squishing that bug was immensely satisfying. It represented a bit more understanding of a few things for me, as … Continue reading

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Quaternions kicked my ass AGAIN.

Yeah, those things are a royal pain It still bothers me that I have no real idea about what they are or how they work. All I think I know is that they are something to do fourth dimension projections … Continue reading

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Is time you wasted gaining experience really wasted?

It sounds like you’ve been up to a lot since our last chat. Well, kind of. I spent about a week completely screwing around with Direct3D9. All I wanted to do was have a WPF and Winforms control that I … Continue reading

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Ok, Now for the good stuff…

Well, we’ve been waiting for long enough! Yeah, I know, but I’ve been busy, give me some slack! So, all the stuff I did back in Jan looks great. Sometimes you come back to stuff that looked great at the … Continue reading

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Wow, what a year…

You’ve really got to stop taking so long between updates Yup, I know. I’ve just been a little… well. Busy. It started off ok, looking for a new job, brushing up on the game, getting things as they should be, … Continue reading

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Welcome back, Commander.

That’s an elite reference, I see what you did there. Ok, progress has been slow this month, but there has been progress. So far, I’ve got some good stuff working, and I’m happy with that. I’ve got a few things … Continue reading

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Well, That Escalated Quickly…

Oh, hello. You were making a candy crush game or something? Yeah, yeah, I know. It’s been two and a half years since there was any update at all. A lot has happened since then. So, I went on secondment … Continue reading

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Ok, time to stop thinking and start doing

Where the FCUK have you been?!!? Ok, I might have gotten a little distracted with a few things. Basically, I’ve moved out of my house, into a hotel, paid for lovingly by my company. A few weeks ago, I was … Continue reading

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Ok, Time to stop and think

I was just looking back at the first blog. It suddenly occurs to me that, apart from the whole newtonian motion thing, I’ve achieved all the milestones that I initially set out to do. So, I guess it’s time to … Continue reading

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And the lord said, let there be light! (and lag)

Ok, so a lots been happening the last couple of days. (Well, not that much, but, visually a lot has changed). The first thing to happen was to find some .x models that I could use as my spaceships. Quite … Continue reading

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