Author Archives: ImmortalBlue

A wedding, a visit from mother, a double-double bank holiday and a portal gun.

Where have you BEEN?!?! Ok, it’s been a while, I know. I’ve been busy! First week in april I went to the wedding of one of Jo’s friends (which to be fair, was very nice!) since then it’s just been … Continue reading

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PEW PEW!

Ok, I know it’s only been a couple of days since the last update, but I figured this one was deserved. After a fairly heavy day at it again, I’ve got some significant progress, and, as promised a video!  Oooh, … Continue reading

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Squashed like a puny insect

Ok, so after a fair chunk of research, lots of head banging and frack all progress, I didn’t really have all that much to show for anything. I’d managed to figure out how to turn on debugging mode in direct x … Continue reading

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Has it been that long already?

Whoa, what a time. It’s been very busy for me personally, with a lot of my time taken up with people leaving do’s at work, due to a round of redundencies that has just occured. Anyway, I managed to find … Continue reading

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And then there were four spining wedge things.

Ok, I’ve had a couple of evenings to myself now and work is rocketting on! The server architecture is starting to come along nicely and I’m learning nice things all along the way, which, is exactly the point of all … Continue reading

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What’s going on?

Ok, well, development has been a little slow the last week, but it’s not my fault, honest! I’ve done some work on creating structure within the server, but that’s about it. Last weekend was spent with Jo in Portsmouth, to … Continue reading

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Eat my shorts.

Ok, so we have progress! First and foremost, a rant about my own stupidity. I’ve spent pretty much two days toiling over this, which is in actual fact a very very simple error (arn’t these always the hardest?) A quick … Continue reading

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What is it with 3D graphics?!

I’ve had it with SlimDX. I just couldn’t get SlimDX to even draw me a simple triangle where I wanted it. This, of course, leaves me flat out of 3D options. Well. Not quite. I’m going back to square one, and … Continue reading

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And then there was WCF

I know it’s been a while, but hey! I’ve been busy! Ok, so my first venture into WCF hasn’t gone too well. I’ve got to grips with the basics, defining an interface, discovering an interface with that funky tool that generates … Continue reading

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Here be joysticks

Licencing Ok, so slight panic over, thanks mostly to Steven. He’s pointed out that I was reading the wrong part of the licencing agreement, and it was actually for a different product *facepalm*. Anyway, it actually turns out I can pretty much … Continue reading

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